~ Welcome to my new page ~
Hello, I’m Acropolis.
I’m setting up a blog of my own.
The progress of some of my programs / foobar2000 components will also be mentioned here.
your comments are welcome.
你好, 我是Acropolis, 歡迎來到我的新網頁, 我正在建立一個blog.
我亦打算將我的一些程式/foobar2000的components開發進度在這裡發放
歡迎留言提供意見, 中(繁簡)英文皆可.
![]()
dayslypper said,
November 16, 2008 @ 1:37 am
… and I miss some pctrures where I could find these features after right install.
dayslypper said,
November 16, 2008 @ 12:33 am
Hi, information about your foobar components are terrible.
No installation guides, what you need to run components.
The only information is on http://wiki.hydrogenaudio.org/index.php?title=Foobar2000:Components_0.9/Soundtouch_(foo_dsp_soundtouch)
but links should be to official sources of support files and programs. Not inactual links to yout site.
You did a lot of work but presentation is nowhere. This is pity for users and for you too.
Thank You
Mark said,
November 12, 2008 @ 5:54 am
Hey Acropolis,
Great components for foobar. Is there anyway to get the soundtouch functionality as sliders that are availble on the player like the volume so that you can adjust constantly as you listen?
Thanks,
Mark
ANders Holmberg said,
March 14, 2008 @ 5:33 am
HellO! It seems i can’t find what i am searching for so i ask you for it. How to use the input revers plugin? I really can’t understand it. You can mail me privatly if you want to. /Anders.
dave gallie said,
January 18, 2007 @ 1:13 am
Hi…Just wanted to say Thanks. In todays world and society of increased commercialization… its remarkable that people such as yourself continue to provide “open source” products and advice. A medal is waiting for u in heaven.
foo_fans said,
December 31, 2006 @ 1:48 am
0.9 的 SDK 已经没有了 foo_input_std 的源代码了,请问你是如何修改 foo_input_std 的?
Acropolis said,
December 24, 2006 @ 2:04 am
的確, 0.8的sdk比0.9的好, 至少較自由和公開, *.h 的註解也比較清楚.
看看現在的sdk, 註解有等如沒有, 是給foobar作者自己看的, 我常常要花時間去猜和試一些classes的實際用法, 挺荒謬的, 怎麼可能要花時間在這種事.
另外最無奈的是因為otachan很早時說0.9 sdk沒有output的支援, 作者自己寫了個挺爛的asio後, 一直也沒有把output的支援加到sdk內. 無奈…也不想問作者可否加進去….
其實我挺想寫個output component可以output到spdif的…
無奈…
foo_fans said,
December 24, 2006 @ 12:16 am
0.8 的 SDK 不会这样的,可以直接更新 Tag,0.9 的 SDK 反而不好用了,唉,看来是没有办法了。
Acropolis said,
December 23, 2006 @ 11:44 pm
記得有人在討論foo_playcount時說過這個問題, 結論是沒有辦法.
你也說了…foobar自己改就不會這樣. 插件改就一定會有這個問題.
foo_fans said,
December 23, 2006 @ 4:54 pm
是的,想请教一个写 Tag 的问题,代码如下
static_api_ptr_t io;
pfc::list_t handle_list;
pfc::list_t info_list;
for (…)
{
// 填充数据
}
io->update_info_multi(handle_list, info_list, NULL, false);
这样子写 Tag 的话会产生一个 Progressbar,并且正在播放的音乐也会中断1~2秒。但是我看到 foobar 自己的改 Tag 就不会这样,不知道 Acropolis 又没有什么办法来避免?
Acropolis said,
December 17, 2006 @ 5:34 pm
我查看這裡還比email頻密, im目前就不必了.
倒不如你說說你想跟我說甚麼, 問甚麼吧.
你說你有興趣開發插件, 你有寫c++或foobar component的經驗嗎?
foo_fans said,
December 17, 2006 @ 12:07 am
请问有 E-Mail 或者 IM 吗?
Acropolis said,
December 15, 2006 @ 12:31 pm
你現在不是聯系了我了嗎?
foo_fans said,
December 14, 2006 @ 10:58 pm
Acropolis 你好,我对 foobar2000 的插件开发也很有兴趣,很想联系你,不知道你有什么联系方式呢
Acropolis said,
November 7, 2006 @ 9:05 am
I don’t know that the official component can’t play hi def
, as I don’t have these wma.
I just know it cannot let foo_playcount update the tag (same as cue sheet).
anyway, glad you like it.
Cavaille said,
November 7, 2006 @ 4:06 am
Thank you for your wonderful WMA component for foobar! Now I can hear my high definition files again, because the official foobar decoder doesn´t play WMA proper. 24/96 are played with 16/48. it´s a shame. don´t know why they all hate, i think, it´s because it´s not open source and from microsoft. but it is the only really good thing which they created: WMA professional. with your plugin the music sounds better. thank you for it. please keep up the good work!